Saturday, 16 March 2013
The Final Outcome
An insight into our social activity
As well as 'blogging', social networking became a key aspect in the development of our project. Allowing fast, long-distant, intertwined group messaging which enabled us to schedule meetings, inpromptu-rehersals and ultimately, it fed directly into the 'usefulness' of this project.
Monday, 11 March 2013
Edited version of our first film. Connecting the unconnected.
Film focusing on body language, gestures, voices and the film in full.
Sunday, 10 March 2013
Friday, 8 March 2013
Wednesday, 6 March 2013
'All thoughts emit a throw of the dice'. Mallarmé
A Throw of a Dice
Stéphane Mallarmé worked on his long poem Un coup de dés (A Throw of the Dice), which consists of ten printed pages, for thirty years. The first printed version that approximately conformed to his wishes was begun in 1897, shortly before his death, and thus can be considered definitive only in a limited sense. The status and esthetic intention of the work go far beyond classic pattern poetry: the main phrase—Jamais un coup de dés n’abolira le hasard (A throw of the dice will never abolish chance)—is strewn across the entire text in the largest typeface. The spaces in between have subordinate clauses using nine other typefaces and types of highlighting. The intention was to enable a reading on several levels, similar to that of a score. Large blanks spaces and entirely blank pages allow the reader to experience his or her own shipwreck (naufrage). Particularly easy to understand in French, the phonetic equivalence of, for example, maître (master) and mètre (meter) or coup de dés (throw of the dice) and coup d’idées (spontaneous insight) permit many associations. The parallels to Claude Debussy’s esthetic of surfaces are obvious: the principle of the construction of La mer (The Sea; 1905) is not goal-oriented progression but rather the simultaneity or sequence of many small, brief movements. Mallarmé’s work has inspired many, mostly unsatisfying attempts at translation, film versions, and musical settings. In 1998, it was projected onto the four walls of a room at the Musée d’Orsayin Paris and could thus be experienced spatially like a constellation of stars.
This is a piece of documentation demonstrating how we came about the cube idea. We combined all six of our markmaking pieces to create a cube. Pinholes allow viewers to look inside to see the drawings. The idea came about as we wanted something which from the outside looked like a unified and complete object but on the inside demonstrated our individuality and something that was fun and interactional, encompassing our ideas of 'purposeful play'.
Friday, 1 March 2013
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